Tagged: nvidia

Will Thunderbolt make user upgradeable external graphic solutions a reality?

Media_httpwwwamdcompu_qapce

Let’s face it, no traditional hard drive will ever saturate Thunderbolt’s 10 Gbps bandwidth (1.25 GB/s throughput). Even a solid state drive will have a hard time doing it. That’s why the new LaCie Thunderbolt offering is a pair of SSDs in RAID 0. Because anything less is not enough to show end users the difference. 

So setting that aside. What could be an immediate use of Thunderbolt that we can take advantage of? NVIDIA and AMD take note: external video card solutions. 

We have seen them before. Proprietary solutions of external video adapters for notebooks. None of them really materialized or caught much fan-fare. Well I don’t see why they would, they’re expensive and often are restricted to certain manufacturers

AMD has attempted this once before, but it was still a proprietary solution. Their solution is still active and provides a much more handsome 4 GB/s. That translates to a bandwidth of 32 Gbps. 

Intel’s plan for Thunderbolt is to eventually reach 100 Gbps. 100 Gbps bandwidth = 12.5 GB/s. Remember, Intel’s figures are not theoretical, these are not the peak transfer speeds. This is the actual sustainable transfer speed. If AMD’s solution work with 4 GB/s throughput, what can they do with 12.5 GB/s throughput? 

This is the dream device: Enclosure that can house an enthusiast class video card using Thunderbolt as the interface. 

Make it, and people will buy. 

Updating NVIDIA drivers for Boot Camp

So you have a Mac, and you’re running Boot Camp, and you want to get some performance enhancements or bug fixes that NVIDIA has rolled out in their latest drivers, but you’re stonewalled when you download the drivers and install them.

This is because although NVIDIA adhere to UDA, they failed to include the identifiers for many of the mobile GPUs that they sell to OEMS!

To get around this. Try laptopvideo2go.com’s Enhancer. You can use it to generate a modified .INF file that will allow the NVIDIA drivers you downloaded to install.

There are many options but none of them applied to me. I simply chose the driver version I downloaded from NVIDIA’s website, picked Performance, then hit Submit.

2010 MacBook Pro refresh!

The wait is finally over. The new MacBook Pro 15 and 17-inch notebooks can now be configured with Core i5 and i7 CPUs. There are also other changes under the hood. 4GB RAM is now the minimum. The entry level 15-inch now comes with a discrete GPU, and is $100 more. The 17-inch monster is now $100 less but is configured with a Core i5 standard, as opposed to an i7.

Also on the GPU front. 15 and 17-inch models are now powered by a GeForce GT 330M, ranging from 250 to 512 MB of memory depending on the model you get. Fully utilizing the NVIDIA Optimus technology which enables automatic graphics switching.

13-inch refresh is a bummer. Still using the Core 2 Duo CPUs but is now powered by a GeForce GT 320M, and is capable of an amazing 10-hour battery life. So I guess Apple is making the 13s the road warriors and the 15 and 17s are the production machines.

Not a bad refresh. Those wanting a 16:9 screen are no doubt disappointed. But you can now get 1680×1050 displays in the 15-inch models. So stop crying!

Alan Dang forecasts PC industry in 10 years

Is the GPU on its death bed? Will AMD, Intel, and Nvidia continue to be relevant? This is purely an opinion piece, but it is based on more than a decade of experience.

Alan Dang is a veteran hardware reporter, reviewer from Tom’s Hardware. His opinions should be highly valued and I think he’s got a real good point. Give it a read!

tomshardware.com

NVIDIA licenses PhysX for PlayStation 3

PhysX software development kit (SDK) is now available to registered PS3 developers as a free download for use on the SCEI Developer Network.

Physics previously only available to PCs will no longer be a variable that effects purchase decisions. NVIDIA has really leveled the playing field for the PS3 now.

The only thing PC has left to earn a decisive edge over console gaming is the fact that developers can choose to produce DirectX 10 content for it. But the production cost is so high, and with the record low sales performances for PC exclusive titles, I worry for the platform.

engadget.com